They come in all different types of classes that have their own set of unique abilities and weapons. You’ll unlock things such as units that serve as foot soldiers. The reason is, everything you unlock is actually pretty important. I think that is an awesome idea but it tends to make the rogue-like aspect then feel kind of redundant. How does this affect the overall gameplay? Well, anything you unlock during your playthroughs is actually carried with you regardless of if you die. Once you restart, you don’t respawn at the point you were at. This is where the rogue-like mechanics fit in. If the main character falls, you lose and have to start over. Because of how tedious the gameplay can be, balancing combat strategy and the objectives can be a real test. It does a good job of adding a different kind of difficulty to the game. This can be as simple as destroying a certain enemy or completing the level within an allotted amount of turns. There are a bunch of different mission types and objectives that you’ll have to focus on in order to actually complete a level. Enemies are pretty tactical and won’t give you much breathing room from turn to turn.
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Planning out your attack routes and defenses of your team is extremely important and has to be calculated in every turn. That’s easier said than done though because the game is relentless. Each of the 3 playable factions features their own unique spin on the gameplay that felt really interesting.Įach campaign will have you using the main character that’ll you need to keep alive in order to survive.
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The game has players focus on commanding their team across multiple campaigns that’ll test you in many different ways. As a newcomer to not just the Warhammer franchise but strategy games in general, I was actually pretty relieved that Storm Ground has a lot of instructions throughout its playthrough.